Showing posts with label redneck horseshoes. Show all posts
Showing posts with label redneck horseshoes. Show all posts

Wednesday, July 29, 2009

Pitching shoes

At this particular point in time, the only thing I'm not fed up with is throwing shoes with my team mates on Wednesday nights.

Obama can kiss mine, the boss can kiss mine, the hubby can kiss mine, my mother, my inlaws, they can all kiss mine.

The hubby got me into pitching shoes this summer. I actually enjoy it. My Grandpa was pretty good at it.

A few weeks ago we had to fix gramma's plumbing and she still had Grandpa's old pitching shoes and she gave them to us. These shoes are over 50 years old and they are great.

I had not thrown a shoe since I was a kid, but wonder of wonders, I ended up doing pretty good after a few weeks.

As it turns out, I was only a sub, but ended up doing better than some regular team members.

Who knew?

Tuesday, February 17, 2009

Obama's stimulus package, H.R.1

So, Obama signed his stimulus package bill today in Colorado. H.R.1, aka, Barak Obama's economic stimulus bill, in my opinion is the greatest con ever pulled off in the history of civilization as we know it .

News reports would have us believe that if this bill wasn't passed it would be doom and gloom the world over for years. Obama preached that we needed this bill to create jobs, get money into the hands of banks so they could loan it out, save GM, Chrysler, Ford, Citibank and on and on. And then he tells us it will be 18 months before we see any benefit to the economy from his plan.

I still think that President Bush should have never pushed the first bail out. They should have let the dumb shits burn in the fire they started.

Even without the stimulus plan in 18 months the economy most likely would have started to turn around on it's own anyway.

If they really wanted to spend an ass load of money they could have just sent all of us a check, no strings attached and let us do it by paying bills, paying down debt, buying consumer goods and investing.

One good thing about the state of the economy, people are now saving more, and more importantly, spending more time at home with family and friends and seeing the importance of good old fashioned values.

You know, stuff like spending the afternoon with your family and neighbors, bbq some hot dogs, drink some beers and play redneck horseshoes.

Saturday, September 20, 2008

Redneck and husker maternity shirts





Just a few of the cool redneck and Nebraska Cornhusker shirts you can find at my store

For all those great Husker fans who are expecting a new Husker in the family, I have some Husker maternity shirts. Maternity shirts with Cornhusker designs are hard to find. I'm working on more, so stay tuned.

The redneck shirts are the more popular ones in my store. Hold my beer and watch this is a great redneck t-shirt and way to true.

Redneck Horse shoes rules

www.cafepress.com/missingnebraska/1162282

I see a few folks have been looking for the rules to Redneck, hillbilly, Polish horseshoes, so straight from the horses mouth from the makers of the game, Original washers, I bring you the rules.



There is a link in the sidebar where you can buy your very own Texas, Polish, Redneck, or Hillbilly Horseshoes game.

Official Rules for Texas Horseshoes
(also known as Polish, Redneck, or Hillbilly Horsehoes)

Game Setup

  1. The two washer boards should be placed on a flat surface 10 feet apart from the front of the board. The included distance rope is exactly 10 feet long for easy distance measuring.
  2. The preferred surface to play on is short grass or carpet.
  3. During one-on-one competition, the first player will toss at a selected board while the second person follows from the same spot. After tallying scores, players will then pick up the washers thrown and throw to the other board. During two-on-two competitions, teammates will stay at the opposite board.

Player Positioning

  1. Washers is a team game, each team will have a player situated at opposing washer game board unless the game is one-on-one, in which please see Section 3 under “Setup.”
  2. Each player must throw their respective washers with both feet on the washer board. The foul line is the front of the board.

Scoring

  1. The closest hole is worth one (1) point, the middle hole is worth three (3) points, and the furthest hole is worth five (5) points. Washers must drop into the hole completely to score. A thrown washer from either player can knock washers on the board in a hole. It is important to remember whose washers are on the board in case of a knock-in throw. The owner of the knocked-in washer receives the applicable score for the hole into which it was knocked.
  2. Each player has a turn to throw three washers in each round. During one-on-one games, players will tally the score from that round and proceed to throw back at the other board. During two-on-two games, after a round is thrown and score is tallied, washers are then picked up and thrown by the other set of opponents.


Canceling Points

  1. After a player has thrown three washers for their turn, the other player has the opportunity to cancel out the opponent's score.
  2. For example, if Player A throws a washer in the first hole for 1 point, the middle hole for 3 points, and then misses the third shot, the score would be 4 points for Player A. However, the opposition, Player B, has a chance to cancel points from Player A's total during this round. If Player B throws a washer in the first hole for 1 point and the last hole for 5 points, and then misses the third shot, the score of the first round would be 5 to 3 in favor of Player B because the washers that landed in the first hole for one point cancelled each other out.
  3. The cancel rule is counted only for turns in the same round. Both players must throw all their washers for a complete round.

Player Turns

  1. The player or team to score last (no matter if the throw is cancelled or not) throws first in the next round.
  2. A round consists of a player making three washer throws in a row as one turn, and then an opposing player making three washer throws in a row as the second turn. Thus, a round consists of two turns.

Skunk Rule

  1. The skunk rule is in effect unless otherwise agreed upon by both teams before a game begins.
  2. If a team outscores another team 11+to 0, then the team with zero is SKUNKED (they lose). The team that outscores the other team 11+ to 0, wins the game.

Winning

  1. The first player or team to reach exactly twenty-one (21) points wins the game.
  2. NOTE -- the round has to be complete and a player or team must reach exactly 21 points to win the game. Breaking the 21-point level creates a penalty situation (see section “Breaking 21 – Penalty”).

Breaking 21 - Penalty

  1. Exceeding the winning point total of 21 results in a reduction of your starting score by the total number of points you made to break 21.
  2. For example, if Player A has 18 points and throws a washer in the last hole for 5 points, then misses two shots, they or their team will go back to 13 points because the total number of points thrown during that turn exceeded 21 points and the points scored (5) is subtracted from the starting score (18) for that round.
  3. During each round, if opponents make a washer in the same hole, it's just as if that washer was never thrown for both players. Scores are tallied at the end of each player's turn, and then adjusted for cancels at the end of the opponents turn. For example, if both players threw a five in the previous example, the score for Player A or his team would remain at 18 points.
These rules can be adjusted with any variation that you wish, but must be agreed on before a game begins

Wednesday, September 03, 2008

Redneck election musings

Below is an email sent to me by a friend concerning our election and our presidential candidates, John McCain and Barrack Obama.


We, in Ireland, can't figure out why people are even bothering to hold an election in the United States.

On one side, you have a pants wearing lawyer, married to a lawyer who can't keep his pants on, who just lost a long and heated primary against a lawyer who goes to the wrong church who is married to yet another lawyer who doesn't even like the country her husband wants to run.

Now, on the other side, you have a nice old war hero whose name starts with the appropriate 'Mc' terminology married to a good looking younger woman who owns a beer distributorship.

What in Lord's name are you lads thinking over there in the colonies??

I thought that was hilarious, now we add a woman VP candidate for John McCain. A woman who hunts, fishes, is a life long memeber of the NRA and don't take shit off nobody.

On a more serious note, I'm royally pissed at US Weekly magazine and the shit they're spewing. Especially the stuff about her last baby. Some dumb ass group thinks she needs to have a DNA test to prove it's her baby. WTF! She was pregnant, she gave birth, of course it's her baby. What dumb blonde came up with that?

The liberal news is slamming her like no other. Talk about a bunch of sexist shit. I thought the left was supposed to be all about equality, and supportive and helpful of the underdog, to help the poor and disadvantaged rise above their stupidity, blah, blah.

The liberal left wingers in my opinion are a bunch of whining sissy bed wetters and bullies.

Monday, September 01, 2008

Redneck stuff to wear

Well since this blog is called Redneck Revue, I figured I show you some sweet Redneck shirts and stuff!

Sunday, August 24, 2008

ATF



Since this blog is called Redneck Revue, how about this latest great redneck t-shirt. Makes fun of the Bureau of Alcohol, Tobacco and Firearms and rednecks. It's a great funny redneck t-shirt, that really personifies the redneck. I can see it in my mind, a bunch of rednecks out shooting trap, a cooler full of beer sitting on the tail gate of the truck and of course everyone has a cigarette hanging out of their mouth, all the while blasting the shit out of clay pigeons. So, if you need a unique and funny t-shirt as a gift for your favorite redneck, my funny redneck t-shirts and other gifts will bring tons of humor and laughter to all your favorite rednecks. ATF funny redneck shirts.

Monday, June 16, 2008

Tobacco and tax dollars


Rednecks and chew go together like hot dogs and buns. I am so sick of the government telling me I shouldn't smoke or chew! Assholes!

I know it's not good for you, but shit, it's not like I'm blowing up buildings or doing drive by shootings!

And for all you government geeks out there, if all of us chewers and smokers give up the bad nicotine tobacco habits, you'd lose all your cushy tax revenue.

Then what the hell ya gonna do? By the by, if you Google tobacco tax revenue you'll discover that all the money that was won in all those lawsuits that was supposed to help all of quit this nasty habit, is not being spent for that.

It's supporting all kinds of medical programs, the government crooks claim most of it is for kids, but I'd bet most of it is probably being spent on illegal immigrants and welfare moms who keep shelling out kids via immaculate conception.

Besides that what about all the other stuff the tobacco taxes fund. Like Memorial Stadium in Lincoln, Ne. It was built with a lot of cigarette tax money, but can you smoke in there? NOOOOOOOO!

So, to my government, I'll quit smoking/chewing when you can quit spending the tax dollars generated by my bad habit.

Thursday, June 12, 2008

Redneck Special Forces


Redneck Special Forces

United States Redneck Special Forces
(USRSP)

The USRSP have been given these 5 facts about Iraqi Terrorists.

1. The season opened today.

2. There is no limit.

3. They taste just like chicken.

4. They don't like beer, country music, jesus or chicken.

5. They are directly responsible for the death of your
favorite race car driver.

This shit will be over in a week!

Redneck Hooker


Redneck Hooker

Funny how a word that means one thing to some folks can have a whole different meaning in a different part of the country. The redneck hooker is just that. To a redneck, a hooker is his favorite fishing lure.

Redneck horse shoes the Nebraska way


Out here in Nebraska, we pitch horse shoes the redneck way! With toilet seats! Actually we did this at a family reunion, it was great fun. All the regular horse shoe pitching rules applied, we just used toilet seats instead of horse shoes.

Get this hilarious Redneck horseshoes shirt here.

A Redneck's famous las words


A Redneck's famous last words........
Hold my beer and watch this. With summer here and all the good ole redneck boys spending more time outside playing redneck games and drinking beer, this is the perfect t-shirt for their wives or girlfriends.

Tuesday, June 03, 2008

Monkey party



Monkey Party

Isn't this Monkey Party shirt adorable?

I found it surfing around looking for cute shirts for kids. There other monkey shirts and other great cartoon shirts on this web site. Just click on Monkey party to see all the cute shirts.

I thought it was cute because when I was a kid, mom used to call us little monkeys, when we got to screwing around and acting silly.

Barbed wire and thong panties


A thong

is kind of like barbed wire, it protects the property with out obstructing the view!

I figured all my Redneck friends would love this t-shirt.

Wednesday, May 28, 2008

Polish, Redneck, or Hillbilly Horsehoes rules

I see a few folks have been looking for the rules to Redneck, hillbilly, Polish horseshoes, so straight from the horses mouth from the makers of the game, Original washers, I bring you the rules.



There is a link in the sidebar where you can buy your very own Texas, Polish, Redneck, or Hillbilly Horseshoes game.

Official Rules for Texas Horseshoes
(also known as Polish, Redneck, or Hillbilly Horsehoes)

Game Setup

  1. The two washer boards should be placed on a flat surface 10 feet apart from the front of the board. The included distance rope is exactly 10 feet long for easy distance measuring.
  2. The preferred surface to play on is short grass or carpet.
  3. During one-on-one competition, the first player will toss at a selected board while the second person follows from the same spot. After tallying scores, players will then pick up the washers thrown and throw to the other board. During two-on-two competitions, teammates will stay at the opposite board.

Player Positioning

  1. Washers is a team game, each team will have a player situated at opposing washer game board unless the game is one-on-one, in which please see Section 3 under “Setup.”
  2. Each player must throw their respective washers with both feet on the washer board. The foul line is the front of the board.

Scoring

  1. The closest hole is worth one (1) point, the middle hole is worth three (3) points, and the furthest hole is worth five (5) points. Washers must drop into the hole completely to score. A thrown washer from either player can knock washers on the board in a hole. It is important to remember whose washers are on the board in case of a knock-in throw. The owner of the knocked-in washer receives the applicable score for the hole into which it was knocked.
  2. Each player has a turn to throw three washers in each round. During one-on-one games, players will tally the score from that round and proceed to throw back at the other board. During two-on-two games, after a round is thrown and score is tallied, washers are then picked up and thrown by the other set of opponents.


Canceling Points

  1. After a player has thrown three washers for their turn, the other player has the opportunity to cancel out the opponent's score.
  2. For example, if Player A throws a washer in the first hole for 1 point, the middle hole for 3 points, and then misses the third shot, the score would be 4 points for Player A. However, the opposition, Player B, has a chance to cancel points from Player A's total during this round. If Player B throws a washer in the first hole for 1 point and the last hole for 5 points, and then misses the third shot, the score of the first round would be 5 to 3 in favor of Player B because the washers that landed in the first hole for one point cancelled each other out.
  3. The cancel rule is counted only for turns in the same round. Both players must throw all their washers for a complete round.

Player Turns

  1. The player or team to score last (no matter if the throw is cancelled or not) throws first in the next round.
  2. A round consists of a player making three washer throws in a row as one turn, and then an opposing player making three washer throws in a row as the second turn. Thus, a round consists of two turns.

Skunk Rule

  1. The skunk rule is in effect unless otherwise agreed upon by both teams before a game begins.
  2. If a team outscores another team 11+to 0, then the team with zero is SKUNKED (they lose). The team that outscores the other team 11+ to 0, wins the game.

Winning

  1. The first player or team to reach exactly twenty-one (21) points wins the game.
  2. NOTE -- the round has to be complete and a player or team must reach exactly 21 points to win the game. Breaking the 21-point level creates a penalty situation (see section “Breaking 21 – Penalty”).

Breaking 21 - Penalty

  1. Exceeding the winning point total of 21 results in a reduction of your starting score by the total number of points you made to break 21.
  2. For example, if Player A has 18 points and throws a washer in the last hole for 5 points, then misses two shots, they or their team will go back to 13 points because the total number of points thrown during that turn exceeded 21 points and the points scored (5) is subtracted from the starting score (18) for that round.
  3. During each round, if opponents make a washer in the same hole, it's just as if that washer was never thrown for both players. Scores are tallied at the end of each player's turn, and then adjusted for cancels at the end of the opponents turn. For example, if both players threw a five in the previous example, the score for Player A or his team would remain at 18 points.
These rules can be adjusted with any variation that you wish, but must be agreed on before a game begins

Redneck vacation


Alien abduction, the ultimate redneck vacation! How come is it that the little green men never pick up the Dallas Cowboy Cheerleaders or maybe Al Gore! They pick on poor ole drunked up BuBa!

Maybe the aliens know that no one will ever believe BuBa.

Anyway, you can get this great Redneck vacation t-shirt for yourself.

Saturday, April 05, 2008

Redneck, hillbilly, polish horseshoes rules

I see a few folks have been looking for the rules to Redneck, hillbilly, Polish horseshoes, so straight from the horses mouth from the makers of the game, Originalwashers.com I bring you the rules.

Official Rules for Texas Horseshoes
(also known as Polish, Redneck, or Hillbilly Horsehoes)
From OriginalWashers.com

Game Setup

  1. The two washer boards should be placed on a flat surface 10 feet apart from the front of the board. The included distance rope is exactly 10 feet long for easy distance measuring.
  2. The preferred surface to play on is short grass or carpet.
  3. During one-on-one competition, the first player will toss at a selected board while the second person follows from the same spot. After tallying scores, players will then pick up the washers thrown and throw to the other board. During two-on-two competitions, teammates will stay at the opposite board.

Player Positioning

  1. Washers is a team game, each team will have a player situated at opposing washer game board unless the game is one-on-one, in which please see Section 3 under “Setup.”
  2. Each player must throw their respective washers with both feet on the washer board. The foul line is the front of the board.

Scoring

  1. The closest hole is worth one (1) point, the middle hole is worth three (3) points, and the furthest hole is worth five (5) points. Washers must drop into the hole completely to score. A thrown washer from either player can knock washers on the board in a hole. It is important to remember whose washers are on the board in case of a knock-in throw. The owner of the knocked-in washer receives the applicable score for the hole into which it was knocked.
  2. Each player has a turn to throw three washers in each round. During one-on-one games, players will tally the score from that round and proceed to throw back at the other board. During two-on-two games, after a round is thrown and score is tallied, washers are then picked up and thrown by the other set of opponents.


Canceling Points

  1. After a player has thrown three washers for their turn, the other player has the opportunity to cancel out the opponent's score.
  2. For example, if Player A throws a washer in the first hole for 1 point, the middle hole for 3 points, and then misses the third shot, the score would be 4 points for Player A. However, the opposition, Player B, has a chance to cancel points from Player A's total during this round. If Player B throws a washer in the first hole for 1 point and the last hole for 5 points, and then misses the third shot, the score of the first round would be 5 to 3 in favor of Player B because the washers that landed in the first hole for one point cancelled each other out.
  3. The cancel rule is counted only for turns in the same round. Both players must throw all their washers for a complete round.

Player Turns

  1. The player or team to score last (no matter if the throw is cancelled or not) throws first in the next round.
  2. A round consists of a player making three washer throws in a row as one turn, and then an opposing player making three washer throws in a row as the second turn. Thus, a round consists of two turns.

Skunk Rule

  1. The skunk rule is in effect unless otherwise agreed upon by both teams before a game begins.
  2. If a team outscores another team 11+to 0, then the team with zero is SKUNKED (they lose). The team that outscores the other team 11+ to 0, wins the game.

Winning

  1. The first player or team to reach exactly twenty-one (21) points wins the game.
  2. NOTE -- the round has to be complete and a player or team must reach exactly 21 points to win the game. Breaking the 21-point level creates a penalty situation (see section “Breaking 21 – Penalty”).

Breaking 21 - Penalty

  1. Exceeding the winning point total of 21 results in a reduction of your starting score by the total number of points you made to break 21.
  2. For example, if Player A has 18 points and throws a washer in the last hole for 5 points, then misses two shots, they or their team will go back to 13 points because the total number of points thrown during that turn exceeded 21 points and the points scored (5) is subtracted from the starting score (18) for that round.
  3. During each round, if opponents make a washer in the same hole, it's just as if that washer was never thrown for both players. Scores are tallied at the end of each player's turn, and then adjusted for cancels at the end of the opponents turn. For example, if both players threw a five in the previous example, the score for Player A or his team would remain at 18 points.
These rules can be adjusted with any variation that you wish, but must be agreed on before a game begins

Saturday, February 16, 2008


Greetings Ya'll!

Well, it's early spring and summer is right around the corner. Ya know what summer means? Vacations! Rednecks like vacations too. Anywhere there's fishing, Nascar, hunting, beer, horseshoes,bbq, you'll find rednecks. But the ultimate redneck vacation is to be abducted by aliens.

To make the ultimate trip to the ufo and meet the little green men. To be probed, prodded, poked and have their brain examined! And then dropped back into there fishing boat or pickup or camper and live to tell the tale.

You can get this hilarious on t-shirts and mugs at Redneck Vacation.

Wednesday, May 30, 2007

Updated: 8:56 a.m. MT May 30, 2007

BANGKOK, Thailand - An American Web site offering G-string underwear and T-shirts for dogs emblazoned with picture of Buddha dropped them from its sales list on Wednesday after protests by predominantly Buddhist Thailand.

“It is a good thing they understand our sensitivity,” Foreign Ministry spokesman Piriya Khempon said a day after saying the products sold on California-based on-line store CafePress.com had offended Thais and Buddhists elsewhere.

The site sells more than 70 items, ranging from T-shirts to teddy bears to beer pitchers bearing pictures of religious figures and philosophers from Hindu god Shiva to Jesus Christ and Mahatma Gandhi.

Although the site removed advertisements for Buddha G-strings and dog T-shirts, items depicting Jesus and Shiva remained.

About 90 percent of the 64 million people in Thailand, where dogs are regarded as inferior beings, are Buddhist.


So the little Buddha believers were offended! Cheese and Rice people! I'm offended Buddhist think dogs are inferieor beings. The more I know people the More I love my dog.


The design was acutally kind of cute. As for not offending people, you can't please everybody and some folks are just to damn sensitive. I say they should put on thier big girl panties and deal with it!

I don't run around being offended everyday because somebody said or did something offensive related to Jesus or the American Flag. I don't have time to be that sensitive.

Monday, May 28, 2007

Afternoon all,
Hope you've had a safe and happy Memorial Day weekend. I've been on vacation for the last several days and am loving it. Wish I didn't have to go back to work on Wed.

While I was off work sitting around surfing the web I found a great summer outdoor backyard game that anyone can play. It's called Redneck Horseshoes, or in some circles, Hillbilly Horseshoes or Polish Horseshoes.

Anyway it doesn't have a lot of pieces and is easily portable. It's great for outdoor bbq's, family get togethers, family reunions, you can take it to the beach or anywhere else you need a great family friendly outdoor backyard game that anyone can play. If you have a big enough shop, garage or basement you could even play Redneck Horseshoes indoors!

Redneck Horseshoes would also be a hit at company picnics, tailgaiting parties, graduation parties, 4th of July parties and more.